Shun Nakamura: It was very interesting for me to see Sonic Mania come out, get very high scores and have people praise the game. Seeing that kind of reaction, has that made you take stock and rethink your approach with your own games? It's one of the best received Sonic games, critically, for quite some time. There are a lot of 2D titles out there - maybe because it was Sonic coming back into this classic world, that's what pushed its popularity. Because it's an easy game to sit down and play, when you release it a lot of people are going to get excited about it, especially if it's going to be a Sega title with Sonic the Hedgehog coming back into this very familiar 2D action game. And we've got a huge classic Sonic fanbase, that's always craving for that kind of content. Shun Nakamura: I wasn't that surprised - I know the 2D games are easy to understand, easy to access as a game for a lot of people. With Sonic Mania, did the appetite for a traditional 2D Sonic surprise you? Shun Nakamura, game designer and producer at Sonic Team, answered my questions in Tokyo late last month. Where exactly will this one land? I'm not entirely sure just yet, but I was interested to find what impact the success of Sonic Mania has had on the series - and whether any old Sonic Team series might be due a revival at any point in the future. ![]() Sonic Forces is the next mainline entry, coming some six years after the fairly decent Generations, and four years after the not-so-great Lost World. It was also a mighty fine Sonic the Hedgehog game, too, restoring a little swagger and glory to the series thanks to the efforts of Christian Whitehead and his team with the outstanding Sonic Mania.Īnd within the next few weeks, hot on the heels of a critical highpoint for Sega's mascot in the modern era, there's another Sonic the Hedgehog game due out. ![]() There was a Sonic the Hedgehog game that came out a short while ago, you might have noticed.
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